Creating versions of characters with palette differences is important when you plan to add character customization as a feature of your game. In Harmony, you may create multiple palettes for a character so that it can have a variety of different looks in your game.
In Harmony, once you create your character and its palettes, you may export the character to sprite sheets for each palette.
For information on exporting sprite sheets.
- In the Colour view, select a palette to clone.
- Do one of the following: From the Colour menu, select Palettes > Clone or right-click and select Clone.
- Right-click on the palette and select Clone.
- Open the Colour menu , then select select Palettes > Clone.
The Clone palette dialog box opens
- In the New Palette Name field, enter the name for the new palette. By default, the palette's name is based on the original palette name followed by "-clone". The palette list above this field lists the palettes that already exist in the selected location. Make sure you enter a name that is not already used by another palette.
- Click OK.
The cloned palette appears in the palette list.
All Scene Palettes will appear in the Palettes tab of the Export to Sprite Sheet window.
-
Enable Game toolbar by doing one of the following:
-
In the top menu, select Windows > Toolbars > Game.
-
Right-click on any existing toolbar and select Game.
-
-
In the Game toolbar, select Export to Sprite Sheets Publish for Game Engine .
-
Open the Palette tab. You will see all of your project's palettes and their clones.
NOTE Only Palettes and their clones will appear. Palette duplicates will not appear. -
Select the names of the palettes you would like to export. Each palette that is checked will export with the character as its own sprite sheet.
-
Export your Sprite Sheet.
Once the character is imported to Unity, it will be possible to select which palette is being displayed by changing the rendered sprite sheet.
Comments
0 comments
Article is closed for comments.