A new sprite sheet will be created for each target resolution specified in the Resolutions tab in the Export to Sprite Sheet (XML) Publish for Game Engine window. To access this window, you will need to enable the Games toolbar by selecting Windows > Toolbars > Game.
Please note that the size of the sprite will be the size of the character when it was created in Harmony.
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Enable the Game toolbar by selecting Windows > Toolbars > Game.
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Select Export to Sprite Sheets . The Export to Sprite Sheet (XML) Publish for Game Engine window will open.
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In the Export to Sprite Sheet (XML) Publish for Game Engine dialog, select the Sprite Resolutions tab. This tab will list all of the current target resolutions.
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Click the Add icon. This will create a new row for a new target resolution.
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Enter the Name, Width, and Height of your new target resolution.
The default target resolutions are HD, FullHD, and QuadHD. The listed screen resolutions represent a target device the game could be played on.
You are free to manually add or remove resolutions from this list depending on your target resolution and hardware. Once imported into the game engine, it will be possible to select which resolution is being displayed by changing the rendered sprite sheet.
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The sprite resolutions are affected by the scale of the drawing strokes.
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Scaling drawings or their pegs will not affect the output sprite resolution.
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If you want to increase the sprite resolution, you may scale a drawing's child layers.
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